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You could set your health threshold for surrender higher to avoid this.

From Violate’s perspective there is no difference between the animation ending on its own and you ending it via AAF – the mod gets an AnimationStop event from AAF.

I use the CK to edit dialogue. Localizing plugins is actually not trivial and requires a lot more work on the part of the mod author.

If you want to edit the dialogue and send me the modified plugin, I’ll be happy to take a look at your changes, and importing them would be simple. The “approach” dialogue that aggressors speak before an animation is in the AFV_Scene_Approach scene in the FPV_Scene_Approach quest. The other two scenes in that quest are no longer used. The “spectator” dialogue that other actors speak is in the FPV_Scene_Spectator quest in the scene of the same name.

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