Thanks! Turned out nicely now. But like I said, I’ve yet to figure out how to implement them to play on talking werewolf actors, I guess I’ll try to do some further research. That said, does anyone happen to know what a creature’s *project.hkx does and is there any way to examine them?
Original URL: https://www.loverslab.com/topic/115028-help-potential-werewolf-lipsync-animation/?do=findComment&comment=2495536