…really? Sexlab does something like that?
Seems weird to me not to use the number system the actual game uses, when it requires extra code to convert back before using the game’s papyrus functions.
Alright you got me; I copied code I found and didn’t write without paying enough attention to what I was grabbing.
Typically I just use actor.UnEquipItemSlot(slot) for non-DD slots instead of removing by reference, since the error if the slot is empty is benign, although that doesn’t work when you don’t know beforehand if the slot is DD or not, because you’re using user input.
Original URL: https://www.loverslab.com/topic/123854-looking-for-a-someone-who-can-make-scripts-for-me/?do=findComment&comment=2655375