I’m quite concerned why the widgets show in game but do not update. To test whether realistic data was being sent to the widget I included a debug flag in the code
int Lust = AnghelosLust.Getvalue() as int
debug.Notification(“Attempting to update lust widget: “+Lust)
hud.SendMessage(“AnghelosLust.swf”, 100, Lust, 0, 0, 0, 0, 0)
and periodically I got the correct data to show, but not in the widget.
Original URL: https://www.loverslab.com/topic/119951-mcg-extended-social-interactions/?do=findComment&comment=2641005