Meet FULLY VOICED Insane Ivy 4.0!

From Lovers Lab All Activity

Development Update

I’ve been struggling with the museum add-on. I had initially created the activators as speakers, playing a sound file. But when you press the buttons multiple times, it plays the sound multiple times (at the same time). So I’ve been working on changing them into talking activators.. but that introduced a whole bunch of work. I suddenly need scripting.. a manager quest to check which activators are active.. 17 different voice types and actors.. or some kind of way to distinguish between them via script.. all in all what turned out to be a quick change started to become this monster that I need to tackle in order for it to work perfectly.

Today (after I return from my job) will be spent on figuring out the most efficient way of setting this up.

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