RimJobWorld [1.0] v1.9.7c

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Not sure why that’d be the case. Rand.Chance is simple:

public static bool Chance(float chance)
{
return chance > 0f && (chance >= 1f || Rand.Value < chance);
}

And bestial_DNA_from_mother should always be between 0f and 1f.

…hold on. Maybe it’s reversed (100% mother is actually currently interpreted as 100% father), in which case the code should be:

if (!Rand.Chance(RJWPregnancySettings.humanlike_DNA_from_mother))

Dunno who thought that naming the variables parent and parent2 was a good idea. Hard to tell which one is the one giving birth.



Original URL: https://www.loverslab.com/topic/110270-rimjobworld-10-v197c/?do=findComment&comment=2550665

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