You’re on the right track; that’s exactly what I was proposing as the problem to overcome with the ultimate destination. Unlike vanilla characters, the custom follower mod characters don’t have a default to return to exactly. I could record their location and their current AI Package and return them to that, as long as they’re not running layered AI Packages that come and go with time based conditions. I could also make all of this user selected to toggle on/off various things. That’s part of what intimidates me about the MCM notion. There are so many definable variables in this that I think it will be page after page of them.
Original URL: https://www.loverslab.com/topic/83778-sexy-bandit-captives/?do=findComment&comment=2654246