Skooma Whore: Addicted

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But would require very different code in DF, because handling wait detection is altogether different to sleep.

This came up recently on SL Adventures, where Teutonic mooted that detecting waits was impractical, and so he couldn’t make waiting a crime.

This pushed me to find out how you can detect waiting as an event.

Turns out you have to do it differently, using OnMenuOpen/Close instead of OnSleep.

But the biggest argument against waiting, is that game-play-wise DF is trying to detect you handing over money to an innkeeper, and also trying to keep it clear and simple how you regain willpower and lives. Mysteriously regaining lives due to waiting in an inn is, probably, not ideal in this context.

I think DF could fix this is several ways, and changing it so that follower life recovery is based on a new dialog entry, either on innkeeper or followers, that allows you to pay for their room without regard to whether you sleep, would be the easier and better way. This would split willpower and follower life recovery mechanics apart, and interruptions to sleep from SW:A would then be appropriately immersive in a DF context.

Alas, Lozeak has declared he’s not doing anything with DF for a while, so I don’t think it’s likely we’ll see either kind of change in the near future.

Clearly, this isn’t a defect in addicted, or DF, it’s just … a minor conflict in how things work.

Knowing it can happen and being prepared for it makes it a lot more tolerable than the sudden unpleasant discovery that withdrawal blocks willpower and follower life recovery.



Original URL: https://www.loverslab.com/topic/51457-skooma-whore-addicted/?do=findComment&comment=2498826

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