Yngvarr is an old Nord warrior, once a Companion he lives now secluded in the Velothi mountains, determined to overcome the curse of the Bear and longing to still find a way to Sovngarde.
Custom voiced using and editing Kodlak Whitemane’s voice and unused dialogue.
[*]Comes with own bear mount Bjarni.
[*]Uses own follower framework.
[*]2 handed warrior.
[*]Uses custom Battlecry.
[*]Last effort: transforms into a Werebear only when he is bleeding-out.
Uses whatever hair, scar, mouth texture You have installed. Location: “Yngvarr’s Hall” near Kagrenzel.
High-res tintmask config for SKSE
Place below any follower framework and don’t manage with it.
Extract contents to Skyrim/Data/ folder.
Remove Yngvarr_Follower.bsa, Yngvarr_Follower.esp from Skyrim/Data/ folder.
Khord -The Lost Dwemer- by Dividedbythe9s
SC – Men Faces by ShinglesCat
HPM – High Poly Male Meshes by Austinlyle0 and Nymphetta
SkySight Skins by fadingsignal
Brows by Hvergelmir
Beards by Hvergelmir
Skyrim highpolyheads by Erik
Van Gogh’s Eyes by Gearhog
Real Woman of Skyrim by Gearhog
XCE – Warpaint and Dirt by Xenius
How to make a mount for Skyrim – SIMPLE VERSION by starjacker0
Thank you all!
hair matches beard and brows:
-Superior Lore-Friendly Hair
Used on screenshots:
LH’s HD Face scars
Oldmanhood found in Yngvarrs Hall
armor clipping (will redo it)
some voicelines don’t make sense (will tweak, for now just imagine he is talking to you)
talking too much (i actually got a system in place, but seems not to work for now. though you can always tell him to be silent)
werebear transformation may glitch out (select in console, type “resurrect”)
no transforming when in bleedout (try sheating your weapon)
flanking/defensive combat behaviour while werebear
transform back to human animation not playing (this seems to be related to werebears, i think there is no transform back to human animation)