Dynamic Darkness ENB for COT

From Skyrim Nexus Latest Files

Based on Rudy ENB for COT


However, nights and any interior cells without windows will be very dark, and you will need a light source to see.

This ENB Preset, and weather mod files, use the ENB location weather function to provide separate weather templates for habitat interior cells (homes and castles) and interior cells that should be consistently dark all the time (caves, dungeons, Dwemer ruins).

This allows for interior cells with windows to be brighter during the day, and very dark at night, but interior cells without windows will be very dark regardless of time of day.

The included esp files are modifications of the nighttime values of all COT weathers and all Vanilla weathers to reduce night lighting by about 90%. Only night values are modified, everything else is left untouched. I included the Vanilla weathers since COT will sometimes use Vanilla weathers in some places.

Other Mods Needed:

Climates of Tamriel with Dragonborn patch


Enhanced Lights and FX

I use Hardcore add on, but may be optional


Skyrim Particle Patch for ENB

Important for particle lights and other ENB [PARTICLE] settings to work properly.


ENB Series 3.77 or higher

Open zip file, open WrapperVersion folder, copy d3d9.dll, enbhost.exe, and enblocal.ini to your Skyrim install folder (the folder containing TESV.exe).

Configure the enblocal.ini folder for your hardware configuration.


Other Highly Recommended Mods:

Vivid Clouds and Fogs

I configured the preset with this mod, so not sure how it will look without it.


My Beehive and Webs Replacer


My Markarth Waterfall Fix


All of Rudy’s Extra Particle Lights Mods






Too Dark for You?

In game you can bring up the ENB console by pressing Shift+F12.

Here, check the box to bring up the Weather window.

In the Weather window, expand the [ENVIRONMENT] section.

Find the settings for Direct Lighting Intensity Night and Ambient Lighting Intensity Night and adjust as desired.

If you want to adjust the lighting for an interior cell, the setting to look for is Ambient Lighting Intensity Interior Night or Ambient Lighting Intensity Interior Day.

If the weather contains clouds, the Clouds Intensity Night setting under [SKY] will also affect the night lighting level.

Some Issues:


These settings control the intensity of many meshes, like waterfalls, smoke, fog, webs in my web mod, etc, so it was very difficult to find a good balance for everything.

You may come across some waterfalls in caves or some exterior areas that appear a little too dark for the surrounding light level.

The two small waterfalls on either side of the staircase leading up to Dragonsreach at night are a good example of this.

Dark Nights in Snowy Weather

The snow effect in snowy weather does not change intensity or respect the ambient light level, so it is very bright in dark night. I have yet to figure out how to resolve this.

The same goes for the shader effects in the Wet and Cold mod, like the get snowy effect and rain drips effect. In dark nights these effects will remain very bright.


It’s difficult for me to tell the performance impact since i run a tonne of other mods. Performance should be about the same as Rudy ENB.

However, i have noticed some minor frame loss in areas with many particle lights that are close together.

I currently play in 1440p and keep FPS locked at 30.

i7 8700K @ 5Ghz

GTX 1070 ti OC 2101Mhz Core, 4498Mhz Memory

Original URL: https://www.nexusmods.com/skyrim/mods/98088

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