Jeremy Soule’s musical genius is beyond dispute, and so is the greatness of the Skyrim OST.
Nevertheless, for those of us who have played the game long enough to learn every nook an cranny by heart, the 100th playthrough needs that extra layer of change to make it feel different from the 99th. Changing the music is arguably one of the most effective way to do it, since the music of a game can singlehandedly change how the atmosphere feels.
Built on Personalized Music, this mod brings in tracks from various games – chiefly RPGs you possibly already know of. The ground rule for the selection of music for this was to keep it as diverse as possible without making it unimmersive.
This mod maintains a balance of tones – it does not go overboard in any particular direction. It is a stylistical middle ground – moody at times but not melancholic, cheerful at times but not flippant, somber at times but not dark. This will go along well with any vanilla plus modlist that sticks to the base game’s strength: epic fantasy. This will not fit a playthrough that wants an oppressive pall of the civil war hanging over it at all times, nor a draugr apocalypse, nor a playthrough with Thomas the… anyway, you must have caught my drift by now.
How does this mod work?
All the music of this mod has been made specific to locale and time of day. While exploring the overworld, some of the music you hear will be specific to that region (i.e. some are unique to the Reach, some to the Pale, and so on). Other than this, the general spirit of the music will also take the time of day into account, so to speak. In daytime you will hear upbeat music fit for the epic scenary that Skyrim is so good at. As the sun sets on Tamriel, the music will become quieter, and nighttime will predominantly have somber and peaceful notes (a la Pillars of Eternity), whether you are in a town or camping out in the wilds.
Dungeon music varies by whether it is a fort, a cave, or ruins you are exploring. In general, the Nordic ruins will have a creepier aura about its music.
The combat music also varies by the quest to some extent, e.g. Civil War will feature high-strung orchestral composition, and so on.
Needless to say, unique tracks have been implemented to help distinguish the atmosphere of important locations like Blackreach, Harkon’s Castle, and Soul Cairn.
Faraway Melodies also includes a large part of the Morrowind and Oblivion OST, exploration-based tracks from which have been seamlessly intregated to play in areas reminiscent of the original games. Solstheim, for example, almost exlusively plays tracks from Morrowind.
Install with your favourite mod manager as usual, or manually drag and drop the contents of the archive over to your game directory. Safe to install/uninstall mid-playthrough.
Levelup Music Addon
These files replace the levelup stinger (replaced with the Path of Exile levelup sound effect) and music to play well with Faraway Melodies. This is not essential, and vanilla is fine if it suits your tastes.
Pieces are derived from the soundtracks of: The Witcher, The Witcher 3, Divinity: Original Sin, Divinity: Original Sin 2, Jotun, Journey, Amnesia:The Dark Descent, Warhammer: End Times, Assassin’s Creed: Brotherhood, Ryse: Son of Rome, Path of Exile, Pillars of Eternity, Pillars of Eternity 2: Deadfire, TES: Morrowind, TES: Oblivion. Additionally, this mod also features the work of Vindsvept and Two Steps from Hell.
Disclaimer: All the musical scores are intellectual properties of respective composers/developers.
A full list of included tracks can be found in the documentation.
Original URL: https://www.nexusmods.com/skyrim/mods/97667