From Skyrim Nexus Latest Files

“One day, Zahkris will rise again, built on the souls of fallen Mer, and he who defeated the World-Eater is the only one who can vanquish Zahkris

forever. Should they fall, so will the land of Midwood Isle.”

Travel to the home of the Sonmer, Midwood Isle, an island to the north west, far outside of Tamriels border.

Discover about the Sun Elves, their history and beliefs, as you face off against new enemies, solve puzzles, explore dungeons and more.

I am currently working on porting the mod over to SSE! What is Midwood Isle?

Midwood Isle is a new lands mod, which means it adds an entire new world to Skyrim, similar to the Dragonborn DLC.

Some features include:

    [*]A new worldspace, roughly the size of 1-2 Skyrim holds, and a “spirit world” version of roughly the same size

    [*]An 11 quest long main storyline

    [*]20 side quests, with some linking together in small storylines

    [*]A new shout, three new spells and a new enchantment

    [*]New items, including five new custom weapons, new jewellery models and hand written books

This mod is not voiced. However, I am currently looking for voice actors that would like to get involved. If you’re interested, drop me a message and we can get started.


Midwood Isle requires my other mod, Playable Sun Elves. Any of the different versions work, as long as you have the main file, Playable Sun Elves.esm

I have included an unplayable version on that page, which simply adds the race into the game so it can be utilised by this mod. That can be downloaded if you just want this mod and not the Playable Sun Elves.

Fuz Ro D-oh – Silent Voice is not required, as I have manually added silent voice files into the mod, so that the dialogue and scenes progress normally. However, there are no lip files and so the characters mouths will stay shut, and so I recommend downloading Fuz Ro D-oh if this bothers you.

How to start

When you first download the mod, I highly recommend waiting a few in-game hours to let Midwood Isle’s NPCs “settle in” to their packages, or else they may behave a bit strange. 

Upon defeating Alduin, a courier will deliver a letter to you the next time you travel to an appropriate location. 

Alternatively, if you do not wish to wait for the courier, you can head straight to the Frozen Hearth in Winterhold to start the main quest. This still requires you to have beaten Alduin, however.

This mod does not have a level requirement, so can be played either immediately after beating Alduin, or well into the high level endgame. However, a few of the main quest bosses have minimum levels, and so very low levelled players may struggle. Therefore I personally recommend playing at at least around level 25.


This mod was designed to be as compatible as possible. Due to almost everything taking place in another worldspace, the mod has little effect on Skyrim or any of the base game.

It is also fully navmeshed, and so should work fine with followers. However, I should mention that an NPC follows you for most of the main storyline, and you will have to dismiss your current follower to continue.

However, for obvious reasons, I did have to alter some cells slightly, but did not remove any references and only added them in. The altered cells are:

    [*]Winterhold Frozen Hearth interior

    [*]Pinepeak cavern interior

    [*](-16, 22), the southern most dock of the Solitude docks

    [*](-32, 34), which I believe is out of the border anyway, where I added a map marker

Download information


This mod was designed for easy installation. For those who use Vortex, simply download and install the mod.

For those installing the mod manually, simply place the contents of this mod into your Skyrim Data folder.

Make sure that Midwood Isle.esp is below Playable Sun Elves.esm in your load order. The exact load order position shouldn’t matter too much.


Note: Uninstalling this mod on a saved game is not recommended! Only uninstall if you are starting a new game or if you have a saved game to roll back on before you installed this mod.

To uninstall using Vortex, uninstall as normal.

To manually uninstall, simply delete Midwood Isle.esp and Midwood Isle.bsa from your Skyrim Data folder.

Known issues

Unfortunately, as with any mod, there are a few issues, but are generally not too severe. If you do happen to notice any others, please let me know and I can try and fix them. The issues I know about are:

    [*]Currently quest markers to Alverton are bugged, for some reason. They show up fine on the world map but in game, unless you are in the town, direct you to a random interior. Unfortunately I have utterly no idea as to what is causing this, but I will continue to scratch my head and try and figure it out. If you are an experienced modder and think you can help or know what the problem is, please let me know

    [*]Some of the random scenes for NPCs in the longhouses do not run. I am also looking into this, but for now it’s more of a personal annoyance to me than a problem.

    [*]Players with the games texture quality set to low or medium may experience some texture loss on some of the statues around the shrine of Erkaloth and Lastendell. Unfortunately there is nothing I can do about this.

    [*]Now unfortunately there is a bug with the vanilla skyrim deer/elk/foxes/rabbits, in that as they run away from players, they can run underwater. This means that if you chase an animal, they can end up running into the ocean, which can look a little strange. However, since this is a problem with the standard skyrim animals, I cannot fix it. Believe me I’ve tried.

Frequently Asked Questions

I’m stuck on a quest! Help! / How do I start certain quests?

I’ve included a sort of wiki in the forums section of this mod. I recommend you check that out if you want to learn more about the quests. Don’t worry, I’ve hidden any potential spoilers, so you can only see them if you wish.

Is this mod lore friendly?

I would say so, yes. I’ve included a full history on the Sun Elves, and their culture, and provided what reasons I could as to why they have never showed up in any in-games books. However, it is important to know this mod is not cannon, as the Sonmer and their land was made up by me for the purpose of my mods. 

I’m experiencing a bug!

First, check that the issue is not due to any other mod you have downloaded. Although this shouldn’t have any compatibility issues, some mods are not as clean as this and so may interact in ways I did not expect. You should not experience any major bugs, as I have fully tested everything, but if you do then please let me know and I will try to fix it. 


I give my full permission, and encourage you to upload your own screenshots, record footage and produce videos about my mod, but if uploading to another site I ask that you please be clear that I am the author. 

Midwood Isle may be translated into another language without my permission, but please let me know once you have done so.

Midwood Isle may not be uploaded to any other site by anyone other than myself (with the exceptions being translations).

Feel free to mod Midwood Isle, but be perfectly clear that I am the author. You may also have some trouble as this is an esp and so may have to sort some stuff out to make it a master file for your mod. 


First I want to thank Bethesda for allowing us to mod Skyrim (I know, I know). I got a lot of inspiration from the vanilla game and their DLCs and feel I should mention this.

This mod uses a lot of modders resources. I would like to take the time to properly thank each one, and provide a link for the mod I have used.



I do not charge or expect to be paid or receive donations for my mods. However, I am putting my paypal on here anyway in case anyone wishes to send a donation to thank me for my work. It would also encourage me greatly to improve the mod and add new content.

About me

Hi, thought I’d stick this as the end, partly to vent about how annoying making this mod was, and what it started off as.

So, I made my first mod, Playable Sun Elves, way back in 2013, when I was 14 years old (yeah, I know). I immediately loved the creation kit, and set my eyes on creating a New lands mod for them to live, Midwood Isle. I was actually somewhat frustrated with current new lands mods, and arrogant me thought I could do a better job (I definitely couldn’t), or at least a mod that I wouldn’t have any major problems with. I wanted a mod that felt like it belonged in Skyrim, with quests that weren’t too different to the style I had grown to love. I wanted everything to be tied up nicely, and not players block players from certain areas or doing certain things.

I was obviously a huge beginner to the creation kit, and my patience wasn’t my strong suit, so I worked on it for a few months and then sort of abandoned it in the documents folder for a long time.

I kept coming back to it for a short time, then after a while getting bored and leaving it again, often for months at a time (with the breaks being significantly longer than the actual work period). 

I had to basically restart the mod multiple times, when I realised how bad my previous work was, and kept having to redo bits, or deciding to further add content or change things up.

Basically, it took a very long while, and in all honestly I didn’t think I’d ever get it finished. 

I am now 20 years old and studying medicine at university, and so don’t have loads of time on my hands. However, I always wanted to finish this mod, and so over this summer decided to knuckle down and finally finish it. It actually didn’t take very long at all, but I was working on it most of the hours in the day (as I’ve got nothing better to do), and all I really had to finish was a bit of landscaping and the main quests.

That said, I still ran into a lot of trouble and it took longer than anticipated, especially towards the end where I had to try and fix bugs. 

But now I finished it, and although there are a few issues, it can be played all the way through without any actual problems, and I am actually extremely proud that I manged to complete it. 

In all honesty, I don’t know how much work I will be able to continue to do on this mod. I do not plan on adding any new content, partly because there’s quite a lot already, and so all I have planned is bug fixes, and if possible voice acting.

I know this mod is not the best out there, but I like to think that I’ve done a good job. I have no prior experience in coding or anything like this, and worked on it all by myself, having to teach myself as I went using video tutorials and the creation kit wiki.

But anyway, I hope you enjoy the mod! If at least one person on here enjoys it then I’ll be pleased, as my time wouldn’t have been a total waste. Please keep it cool in the comments, if you have any problems just let me know and I can do what I can to try and sort them.

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