More Dialogue Options

From Skyrim Nexus Latest Files

[font=Trebuchet MS]Description

This mod adds dialogue options to various coversations that needed improvements. These options are meant to feel like they should have been in the game all along. The responses are all voiced and were made from the game’s voice files. You can check this playlist for a showcase (only one video for now, I’ll add more whenever I have time).

Four components are currently included.


Remember the Drinking Companions random encounter? Three cheerful Revelers who stop you to offer you a bottle of Honningbrew Mead? Well, there’s a problem: you can only accept enthusiastically, offer them a bottle yourself or upset them by offering Black-Briar mead instead. I see a lack of a middle ground. What if you simply don’t like alcohol, but you still want to be somewhat polite? Or you just want to refuse and move on? To satisfy these roleplay needs, I added two options: you can respond “Fine…” and get a bottle (that you’ll probably sell at the nearest inn), or you can refuse politely (they’ll be a bit disappointed, but understanding).


In the vanilla game, when talking to Aela right after the Giant’s attack at Pelagia Farm, you have no choice but to either insult her work or show interest in joining the Companions. This mod adds a new option to end the conversation with a more neutral line of dialogue and she’ll answer politely without suggesting you to join.


His first conversation with you seems slightly disappointing in terms of options: he asks “You one of those “Skyrim for the Nords” types?” and you don’t have much of a choice, really. There is an alternate path if the player character is not a Nord, but it doesn’t differ much, the dialogue options remain almost the same. That’s why I added a new dialogue option for characters that are not Nords to say “Do I look like one?“. He’ll be sorry and then continue with the vanilla conversation by stating his position on the matter.

To improve this conversation further, I invite you to use my other mod as well, Misc Dialogue Edits, that makes Brunwulf skip the question altogether if the player character is a Dark Elf.


When first talking to Tonilia to receive your Thieves Guild armor, you get only one path in the conversation, which leads you to ask if she does anything for free. She’s quite bothered by that question, obviously, being her the fence of the guild. So, I added a dialogue option to simply agree with her when she explain what she does, allowing you to skip that question and avoid looking like a smurky bastard, if you want.


Another change to a first encounter. The first conversation with Maul always felt a bit strange to me: he starts by intimidating you to stay out of the Black-Briars’ business, but then, without prompt, he changes the subject into asking for work, just because to add an easy way for the player to know that the Thieves Guild exists in Riften. The core of the problem is his response to your question “Who are the Black-Briars?“: he answers that question, but then he seems to suddenly answer another question, that you didn’t ask, “Who are you?“. To fix this, I separated the two parts of his answer: now, after you ask about the Black-Briars, you have two options, the first one asks who he is and show interest in his business, the second one agrees to stay out of the Black-Briars’ business and ends the conversation.

Compatibility and load order

Due to the addition of a new dialogue option with Aela right after the Giant’s attack outside Whiterun, this mod conflicts with the full version of Enhanced Skyrim Factions – The Companions Guild: loading my mod after it will remove one (unvoiced) dialogue option added by that mod (technically two are removed, but the other option is very similar to the one in this mod – and it’s voiced – and they have the same result). Choose load order between my mod and that one, the last one loaded will be the one to show its dialogue options in the game.

In general, looking for direct conflicts with TES5Edit should be enough to give you a good idea about compatibility and load order for you.


Here’s a quick list of mods that would work particularly well alongside mine. I use (or used) all of them, loading them in this order, with my mod last:

Unofficial Skyrim Legendary Edition Patch (obviously)

Guard Dialogue Overhaul

Thieves Guild Requirements

Immersive Citizens – AI Overhaul

Relationship Dialogue Overhaul

Skyrim Unbound Reborn

Misc Dialogue Edits (my other dialogue mod; I’m a bit biased, but, I have to say, it’s quite cool)


This mod started as a BETA file in my other mod, Misc Dialogue Edits, so I’d like to thank very much those who used that file before it became this mod. Thank you for your support!


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