Naga Bandits- Outlanders (mihail immersive add-ons- eso argonian- black marsh)

From Skyrim Nexus Latest Files


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[font=Times New Roman]PLEASE, IF YOU LIKE MY WORK,

DON’T FORGET TO ENDORSE MY MOD, 

IT’S QUICK AND FREE, THANKS 🙂


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WITH VERY NICE PEOPLE THAT SHARE THE SAME INTERESTS

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(your videos and screenshots

would be very welcome)



This new saga, Outlanders, will add other sentient races from Tamriel into the world of Skyrim, working in services such as bandits, mercenaries, ambassadors, bodyguards, etc., turning your game into a more cosmopolitan province, allways in an immersive way.

The Naga are a tall breed of Argonian who resemble a cross between a puff adder and a mudskipper, with slim legs and arms. They possess dark scales, fins alongside their bodies and large mouths filled with dripping needle-like fangs. Untill the 4th era, they generally lived only in the inner swamps of Black Marsh and had very little contact with the Imperials and other races that are not native to Black Marsh. During the Third Era, the Naga gained a reputation of being thugs who committed the majority of crime in Black Marsh. Among other things, the Naga committed criminal actions such as raiding trade and passenger caravans on the roads of Black Marsh, smuggling powerful drugs across the borders of Black Marsh to and from Cyrodiil and Morrowind, and kidnapping, robbing, and murdering wealthy Imperials. The Naga still commonly reside only in Murkmire, a region in central Black Marsh, but nowadays groups of raiders can be found in all tamriel, commonly in swampy areas.

When Imperial interests were attempting to maintain plantations in Argonia, the Nagas generally acted as highway robbers; however, following the cessation of these efforts, they have since left the roads and have gone back into the inner swamps in Argonia.

In Skyrim you will find some rare small groups of Naga bandits, in the variants of Naga Swamprobber, Naga Marshlooter, Naga Murkmage and Naga Mirelord, and more rarely yet some Naga working alongside bandits from other races. 

There is a specific tribe known as Naga-Kur (or “Dead-Water Tribe”) on northern Murkmire, that controls much of that inner swamps. Unlike the tribeless Nagas that inhabit the region, the Naga-Kur are proud warriors, deeply entrenched in tradition. They are hostile to outsiders and feared by neighbouring tribes because of their brutal ways. This particular tribe looks much more chameleon-like in their body and facial features. This specific ones are not included in this mod and will be released in the future.

All of their weapons and armor are crafted from the remains of their dead. When a Naga-Kur dies, their body and possessions are passed down to their egg-children where they are made into weapons, armor and tools. This way, the dead warrior continues to serve their tribe beyond death.

The regular naga seems to do the same, but also using the remains of their victims and animal preys.



– 1 new type of Argonian: Naga

they came in 4 variants

4 types of battle styles (1h sword, double wielding sword, magic and sword and shield)

- new weapon and shield





– The last Skyrim Update


- DLC Dawnguard

– DLC Dragonborn

This mod should be compatible with almost all other mods.

Works very well with mods like Undeath and similars.





I really want to sincerely thank several person. If they are modders, p
lease endorse and play their mods:



[/url]Joseph Russell[/url]- esp cleaning

RustyShackleford69- help on lore

[/url]TheRagman and Hawk111- i used part of their textures as base in order to create some of this textures

Artiedee- for the sword they use

Derok and Didact2401- i used their claws to make the special claws of the Naga

CrisSpiegel- part of the amulet used by the mage



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[font=Courier New]PERMISSIONS:

Feel free to use my mod in your projects,no need to ask me for permission first. Have fun creating mods. 🙂 I only ask

you two things: first, do not use them in paid mods, and second, please give credit in your mod page to this mod page.

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[/font](1 last word- PLEASE READ-  THIS CREATURE USE SPECIFIC SKELETONS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON AND ABILITIES,  THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE. 



THANKS! 🙂

Mihail Romanov





Original URL: https://www.nexusmods.com/skyrim/mods/96041

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