Vanilla alchemy inexorably draws players toward a boring playstyle in which you harvest every ingredient you find, regardless of whether you actually want it and so removing the need to actually learn to find and recognize specific ingredients. Pick Your Poison changes this, supporting strategic and thoughtful alchemical foraging, by providing an in-game crafting guide. The 13 volume set is added to your inventory and lets you know what ingredients you need for any given effect, where to find them and what they look like. All without telling you the four alchemical effects of each ingredient – so no cheating!
The first 8 volumes list all ingredients, broken down into 8 categories, telling you where to find them and what they look like:
Vol. 1: Fauna
Vol. 2: Fishes
Vol. 3: Flora
Vol. 4: Flowers
Vol. 5: Fungi
Vol. 6: Insects
Vol. 7: Miscellanea
Vol. 8: Supernatural
The remaining 5 volumes list all alchemical effects and which ingredients provide them:
Vol. 9: Fortification: Mages & Thieves
Vol. 10: Fortification: Warriors & Misc
Vol. 11: Healing & Resistance
Vol. 12: Poisons
Vol. 13: Weaknesses and Manipulation
Let’s say you’re playing an assassin and you want to stock up on some poisons of damage health. Your first step is to open “Pick Your Poison, vol. 12: Poisons”, the first entry of which concerns damage health poisons and tells you which ingredients you’ll want:
Fauna: Falmer Ear, Skeever Tail, Small Antlers, Troll Fat,
Fishes: River Betty,
Flora: Crimson Nirnroot, Nirnroot,
Flowers: Deathbell, Nightshade, Poison Bloom, Red Mountain Flower,
Fungi: Imp Stool,
Supernatural: Ectoplasm, Human Flesh, Human Heart, Void Salts
The ingredients are broken down into categories that correspond to Pick Your Poison, volumes 1-8. Let’s say you decide to find some imp stools first. So now you open “Pick Your Poison, vol. 5: Fungi” and look up imp stools:
Stout cream steams with domed yellow caps. Found in caves throughout Skyrim.
With this in hand you can now go and explore caves looking out for yellow capped mushrooms.
There are two ways to install this mod. By default the books describe vanilla ingredients and effects, and their titles are abbreviated to fit nicely into the cramped vanilla UI. If you are fine with this, use Method 1. If you use a mod that changes ingredients, or that expands the UI (e.g. SkyUI) you can use Method 2 to run a patcher to modify the books accordingly. Using either method, the books will be added to your inventory when you start a new game or load an existing save.
Method 1 – Vanilla ingredients and shorter book titles.
Download and install the mod. Activate the esp in your load order. Done!
Method 2 – Modified ingredients and/or longer book titles.
Note this method won’t work if you use MO1 as your mod manager because MO1 cannot launch zEdit (MO2 is fine, and recommended).
Ingredient changing mods currently handled by the patcher:
Alchemy, Potions and Food Adjustments
1. Install the mod and activate the esp in your load order.
2. Install zEdit.
3. Add the patcher to zEdit
– Open zEdit.
– In the top right is a button that looks like 3 little cubes, click it and it will show a list of currently installed patchers.
– Click to install a new patcher. Navigate to the PYP patcher: it is where-ever you installed the mod, inside a folder called “zEdit patchers”. Install it then click the button to restart zEdit.
4. Configure and run the patcher
– Load your load order in zEdit, including pick_your_poison.esp. The position of the PYP esp does not matter.
– In the top right is a button that looks like a jigsaw piece, click it to see a list of installed patchers.
– On the left of the window that opens is the PYP config menu.
– set mode to “AA” if you are using Alchemy, Potions and Food Adjustments.
– set long titles to “no” if you don’t use SkyUI or don’t want longer titles.
– Build the patch, it will take a couple of seconds.
– Exit zEdit saving the newly created patch esp.
5. Play your game
– Make sure the PYP patch is below the main PYP esp.
Drop the books somewhere and deactivate the esp. Because deactivating an esp in the middle of a playthrough is a bad idea, I suggest just dropping the books and leaving the esp active until you start a new game.
This mod only adds new books and so it is compatible with everything, but if you use mods that alter alchemical effects (other than Alchemy, Potions and Food Adjustments which is handled by the patcher) the information in the books will be partially inaccurate. CACO is the most likely source of such issues.
None. I’ll wait for user feedback. If anyone wants to help update the patcher to work with CACO, drop me a message and I’ll tell you what you need to do.
The goal of this mod is to stop the player hoarding ingredients and churning out potions in a mindless fashion, several other mods will help with this:
RAB inventory limits gives ingredients a “volume” that stops you carrying too many.
Economy Overhaul and Speechcraft Improvements makes player made potions less valuable, discouraging players from churning out potions just to sell them.
Trainer’s Galore and Gold is XP both disable skill leveling through practice, removing the XP benefit of churning out potions.
Harvest Overhaul Redone adds more ingredients to each harvestable object, it makes foraging more rewarding and less of a chore.
Original URL: https://www.nexusmods.com/skyrim/mods/96473