Ever tried to use a follower in Requiem: The Roleplaying Overhaul?
Well, with few exceptions, they suck. This is because combat effectiveness in Requiem is almost entirely dependent on perks, not character level or stats. By default, Requiem also does not dole out many perks to the game’s vanilla followers. Most heavy armor-earing followers at least have the appropriate heavy armor perks – but that’s about it.
In particular, melee followers’ lack of block and weapon perks, and spell-casting followers’ lack of perks in the appropriate schools of magic severely limits their effectiveness in combat (i.e., their stamina and/or magicka tanks pretty much immediately and then they’re useless).
At least one Requiem overhaul, Minor Arcana, seeks to remedy this in part by assigning perks to a handful of followers; however, in my opinion this mod massively overcompensates, turning those few followers into demigods with the equivalent of skill-level-100 perks and massive health and stamina bonuses. It is also limited to those few followers as well.
Requiem – Perks for Vanilla Followers takes a more even-handed approach, giving only low- to mid-level perks to most followers, unless lore suggests they should be more powerful (the Circle members of the Companions, for example).
All followers in the vanilla game have been covered (to my knowledge – if I’ve missed any please let me know!)
I have tested these changes and in my experience they do make a sufficient difference, without making the followers in question too powerful. However, please note I have not exhaustively tested every single follower – so again, please do let me know if any changes I have made have unintended adverse effects!
Changes in detail:Favor Followers
Note: Dawnguard followers are not covered by this mod, as they appear to have received full suites of appropriate perks with their inclusion in the official Requiem package as of Requiem 2.0.Installation:
Install via your mod manager of choice. Contains only one .esp file. No scripts or assets.
As always with a mod changing something in Requiem, you will need to re-run the Reqtificator (SkyProc patcher).Load Order:
Load after Requiem, obviously.
Before or after Minor Arcana? Up to you. Do you prefer Minor Arcana’s “super follower” versions of Uthgerd, Goldir, etc.? If so, place my mod before MA. If you would prefer my somewhat more subdued take on it, place my mod after. My mod overwriting Minor Arcana may affect some of the changes that mod makes to the Companions NPCs, but (afaik) even in this case it should not break anything important.
In general, I always recommend using xEdit to check for any conflicts with your existing mods and resolve these manually.
Original URL: https://www.nexusmods.com/skyrim/mods/95452