Original Mod: (MihailMods)Scamps and Banekins- Mihail Monsters and Animals (mihail immersive add-ons- oblivion daedra- eso)
Install Mihails mod first, then this mod.
The Banekin is slightly floating – I don’t know how to fix this since I didn’t create the model.
Bows and melee weapons stay stuck to the floor visually (in third person (for the scamp and banekamp) but fists and magic work fine.
For all three races – the body does not show up in first person – only weapons and magic.
I simply added the Scamp and Banekins as playable races, so this is not a stand alone. You’ll still encounter enemy Scamps and Banekins wherever they may show up.
If hair shows up for the Banekamp and Scamp – you can take advantage of that (some work well – some don’t). If the options don’t show up – then
the model will appear as intended. It seemed like a glitch at first, but you can definitely making lemons out of lemonade if the glitched hair shows up.
Use Customizable Camera if you want to optimize the camera to work better with these races.
Ultimately I would say you should play the scamp and banekamp races as you would a werewolf or vampire. They are not typical humanoids, but the banekin is similar to the goblin and will act as such.
*DisgruntledWombats Logo in progress
Enhanced Item Interaction Mod (2.1)
Naga Race Standalone – Add-On To Mihail’s Modhttps://www.nexusmods.com/skyrim/mods/97483
Goblin Playable Race – Add-On To Mihail’s Mod
Original URL: https://www.nexusmods.com/skyrim/mods/98433