Seg’s Requiem Patches for 2.0.x

From Skyrim Nexus Latest Files


Sacrosanct

Originally based on BG’s patch, they have given me permission to manage & upload the patch. The patch re-balances some aspects of Requiem & Sacrosanct so they meld together nicely.

Installing

Load Sacrosanct and this patch AFTER Requiem. If you use Mod Organizer, also overwrite Requiem with Sacrosanct & the Patch. If you use Nexus Mod Manager, be sure to install Sacrosanct & the patch after you install requiem, say yes to any overwrites.

Changes General

Edited load screen and player message text for immersion.

Disables Requiem’s Blood Conserving Vial recipe.

Disables Requiem’s traits of being a Vampire, which allows enemies to drop an instantly consumable blood item, and various resistances to physical damage.

Removed Blood Conserving Phials from leveled lists, only Elixirs of Blood drop now.

Disabled Dawnguard from immediately being hostile to you so you can progress the Dawnguard Quest to Harkon’s Court… or hide yourself from the Dawnguard as you help them. (Seriously though why can’t we just walk up to Harkon’s Court Bethesda?)

Reduced bonus Health & Stamina from Vampirism from 300 -> 150.

Vampires have 50% resistance to Frost, -75% to -150% Weakness to Fire (Stages 1-4), 100% resistance to Poison.

Sun Damage no longer instantly kills you, but instead greatly weakens your Magicka & Stamina, as well as more difficulty in healing.

Perks

Blood Potions created with the ‘Court’s Shef’ perk now require 1-2 Frost Salts to create. This is done due to Teleport Vitals allowing you to swim in gallons of blood due to the massive amount of hearts you can acquire.

Various abilities no longer work on Undead or specific enemies. Blood From a Stone still enables you to damage Daedra & Dwemer Machines.

Disabled Imperial’s racial ability to gain different bonuses from Shrines, instead replaced with a Speechcraft bonus due to bugs.

Halved the effectiveness of Starving Artist to compensate for Requiem’s high spell scaling.

NPC Unarmed damage set to 25 damage.

Night Stalker’s Footsteps no longer works while under the effects of the sun.

Increases the effect of Trespasser’s Curse from 10->25.

Spells

Hemomancy spells are nearly impossible to cast until you have appropriate cost reduction perks from the Destruction tree. This was done because it is easy to get a large pool of magicka in Requiem, resulting you in being able to cast spells that you wouldn’t be able to otherwise.

Vampiric Drain: Costs 20-37 Magicka & Absorbs 18-30 Health from Rank 1-4.

NPC Vampiric Drain: Absorbs 10-15 Heath, or 35 Health Magicka & Stamina for high level vampires.

Dread Cloak: Grants 10% Fire Resist.

Blood Seed: 5 damage per second for 18 seconds. Absorbs 0.75 Health per second for 18 seconds with Starving Artist.

Blood Brand (Damage Overtime): 4 Damage per second for 10 seconds. Absorbs 0.6125 Health per second for 10 seconds with Starving Artist.

Blood Brand (Explosion): 150 damage. Absorbs 12.5 Health with Starving Artist.

Blood Scourge: Absorbs 2.5 Health per second for 15 seconds with Starving Artist.

Profaned Sun: Absorbs 3.125 Health per second with Starving Artist.

Blood Ankh: Deals 185 damage in an area of 20. Absorbs 25 Health with Starving Artist.

Blood Garden: Deals 5 damage per second for 20 seconds (Halved damage but double duration!) Absorbs 0.6125 health per second.

Borrowed Time: 8.75 Damage per second for 20 seconds. Absorbs 0.625 Health per second.

Vampire’s Command now has a 24 hour cooldown.

Better Dead Thralls Installing

Load Better Dead Thralls before Requiem, this patch after Requiem.

Changes

Applies appropriate magic effects to allow Better Dead Thralls to function on Raise Dead V.

Raise Dead V now lasts indefinitely.

The Mysterious Merchant will now only sell Bandit Corpse Scrolls with an increase to gold cost, and the book to allow you to command Thralls.

Wintersun Installing

Load Winterstun before Requiem, this patch after Requiem.

Changes

Zenither now grants bonus to bartering instead of crafting skills.

Disables ALL Requiem mechanics for divines in favor of Wintersun’s mechanics.

Painful Regrets is now disabled.

Thunderchild Installing

Load Thunderchild before Requiem, this patch after Requiem.

Changes

Fixed a bug that causes Bow perks in 2.0.x to have old deprecated effects.

Contains all original patch edit’s from Enai’s initial patch.

Credits to Enai, BG, Requiem’s Team, Nexus, & Bethesda.



Original URL: https://www.nexusmods.com/skyrim/mods/95859

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