What was originally just a guide now becomes a standalone, out-of-the box mod! Enjoy!
The usual enemy scaling is the most annoying feature of the offline single-player games for me. I hate it when my enemies get stronger as soon as I level-up. What’s the point of getting experience if it makes your enemies stronger as well? Unleveling the game actually makes things even worse. Yes, you stop “sharing” your progress with your enemies, but is it really a good idea to play a game where you have the most OP advantage: you can get stronger, but your enemies can’t? It’s like playing a strategy game, where you can develop new technologies, you can improve your cities and armies, you can conquer new territories, but your enemies can’t. Doesn’t sound like a good idea to me. Even if in the beginning of the game your enemies are challenging, all you need to do is spend time in the game, and eventually you are going to “outrun” your opponents. Boring.
The Vanilla Scaling System
Advantages: Have hard time finding any.
Disadvantages: “Self-improvement” becomes pointless at some point or even detrimental. You share your progress with your enemies.
The Unleveled Game
Advantages: The absence of the disadvantages from the previous system, challenging in the early game.
Disadvantages: Boring late game. Spend-time-to-win mechanics. Hard-to-make, often incompatible mods that overhaul almost EVERYTHING to make the game unleveled.
Location-Based Enemy Scaling
Advantages: If it’s not too extreme, can be successfully used with the other leveling systems.
Disadvantages: If it’s extreme, turns an open-world game into… well, not so open. “You can go there, but not there”
The Time-Based Enemy Scaling System
– Both the early and the late game can be interesting and challenging.
– Like in the PVP games, you and your enemies become stronger independently of each other, but you have the same amount of time, and only your superior gaming skills and strategy will let you outrun, “outfarm”, outperform and win the game.
– Time becomes an important resource, which by itself introduces an interesting new game mechanics to the game.
– It makes the game endlessly replayable (If you consider this an advantage)
– Uses the existing game mechanics, doesn’t require too much “overhauling”. Super-compatible (at least, my implementation of the idea)
– and so on…
Disadvantages: It’s not for people, who just want to spend time in a game, doing nothing. (Not judging anyone. If that’s what you want out of game, good for you! There’s nothing wrong with that 🙂
HOW IT WORKS + HOW TO USE
Most of the mods, like Experience treat the vanilla experience system as a part of the player’s progression, treat the XP-gaining as something good, beneficial for the player. I’ve decided to take the unconventional route and completely untie the XP mechanics from the player (and tie it to time). With my system, leveling up is actually bad for you and good for your enemies. The vanilla player-leveling system becomes solely an enemy-scaling mechanics. Having level 15, for example, tells you nothing about the player’s abilities, skills or stats. It only tells you something about the enemies and the rest of the world, not the player. You don’t get stats for leveling up. All you get is stronger enemies.
This lets us use the vanilla mechanics, which makes enemies stronger on higher levels, to our advantage. And we don’t have to overhaul anything. We don’t need to get rid of the leveled lists or something like that. We may just unlevel loot a little bit, nothing more serious.
In Skyrim your overall level depends on the levels of all your skills. And the first thing my mod does is: It unties these things from each other.
Also my mod makes the world level up with time. In the MCM-menu you can choose the time interval in days between level-ups.
Also it gives you the spell with which you can trigger the leveling up whenever you want to. (In case you want to make your own, alternative leveling system)
Leveling up this way doesn’t give you stats or perk points. It only makes your enemies stronger (NPCs whose level depends on player’s level).
STEP 2: Find alternative ways to gain stats, perks, etc.
There are lots of mods for that. Here are some of them:
– Buy Stats and Perks (LE,SE) – My mod, made with my enemy leveling system in mind. The most compatible, conflict-free way to add stats, even if you’re using other mods that change stats, like SkyTweak.
– Smooth Attribute Scaling (LE, easily convertable to SE) – scales attributes with the level of skills instead of overall level. (Haven’t tested it with my load order, but want to try it in my next playthrough).
– There are tons of mods that let you trade dragon souls for perks or stats. (Type in the search-bar “soul perk”, “dragon souls” or something like that)
STEP 3: Unleveled loot, but leveled enemies (optional)[/size][/color][/b]
The perfect situation for the time-based enemy scaling system is when the loot you find in chests, dungeons, etc. is unleveled, but the enemies and their weapons/armor are leveled. There are mods that make both enemies and loot unleveled. Using them, obviously, doesn’t make sense with the time-based leveling. So, be aware of this.
Morrowloot (LE, SE) and Morrowloot 4E Edition (LE) should go well with my system, but not the Morrowloot Ultimate, because it makes enemies unleveled.
For myself and for those who are interested, I’ve made my own mod: Unleveled Loot and Minimalistic Gear (LE, SE), which is made with the time-based scaling in mind. It does everything I need loot-wise.
And what about the enemies? Well, Skyrim uses two ways to scale enemies: some NPCs’ level depends on player level directly, some scale through leveled lists, meaning that after the cell resets, instead of a weaker enemies you’ll encounter stronger enemies. Of course, there are some nuances. Sometimes there is a cap that doesn’t allow some enemies to level up further, etc.
Because my mod doesn’t edit enemies, you may want to install some enemy overhauls. My mod is compatible with all of them accept those that de-level enemies completely.
* * *
With time as a factor you can use waiting as a penalty for dying, getting a bounty, or something like that. Of course, being in jail is also not good for your progression…
* * *
Using the LevelUp spell you can give your enemies an advantage in the beginning of the game, setting the level higher.
* * *
Leveling up restores the Health/Magicka/Stamina pools.
* * *
You can find mods that change the fast-travelling speed, if you don’t want to loose too much time on things like that.
* * *
The unpaused game menu mods may complement the experience.
(and versions of mods)
[font=Comic Sans MS]TIME-BASED ENEMY SCALING[/font]
[font=Comic Sans MS]JESUS IN SKYRIM – The most ALIVE Skyrim companion ever![/font]
[font=Comic Sans MS]Jesus is a fully voiced follower with unique magic, tons of comments, responses, taunts, jokes, religious memes, song parodies etc.[/font]
[font=Comic Sans MS]Legendary Edition / [/font][font=Comic Sans MS]Special Edition
French translation: [/font][font=Comic Sans MS]Legendary Edition / [/font][font=Comic Sans MS]Special Edition[/font]
[font=Comic Sans MS]Traditional Chinese translation: [/font][font=Comic Sans MS]Special Edition[/font]
[font=Comic Sans MS]EPIC AMMO CONVERTER[/font]
[font=Comic Sans MS]Convert arrow types, crossbow bolts, ingots, misc.items… you name it!
Convenient, carefully balanced, MCM-configurable, 100% compatible with everything.[/font]
[font=Comic Sans MS]Legendary Edition / Special Edition[/font]
[font=Comic Sans MS]SPIRIT BREAKER’S CHARGE OF DARKNESS[/font]
[font=Comic Sans MS]Deal damage and bash your enemies by charging them! Break their spirits and their backs! Craftable rings with automatically activated effects.[/font]
[font=Comic Sans MS]Oldrim / Special Edition[/url][/font]
[font=Comic Sans MS]ORGANIZED RANGED BANDITS (OBIS overhaul)[/font]
You think you’re fast? A fireball is faster! You think outdoor fighting is easy? Think again! Only your reflexes and skills can save you from the bandits!
[font=Comic Sans MS]BUY STATS AND PERKS[/font]
[font=Comic Sans MS]The most compatible, conflict-free way of adding stats and perks (even if you use other mods, that change stats). High price range. Easily enable/disable/change everything mid-game![/font]
[font=Comic Sans MS]Oldrim / Special Edition[/font]
[font=Comic Sans MS]UNLEVELED LOOT AND MINIMALISTIC GEAR[/font]
[/size][font=Comic Sans MS]SMALLER MODS:
Original URL: https://www.nexusmods.com/skyrim/mods/98494