Werewolf (and Vampire) Hunger

From Skyrim Nexus Latest Files


The Backstory / Why I Made The Mod

When I first played Skyrim, I was thrilled with the option of being a werewolf~ But I found I rarely remembered or bothered to actually use Beast Form outside of the companions’ questline. This made me sad. 🙁 Then I found moonlight tales, and thought the idea of forced transformations was so cool! Then Dephine attacked me in the middle of a scene because I wasn’t paying attention to the time, and didn’t want to skip dialogue when I started getting warning messages… So that was the end of forced transformations for me. (No offence to MT, it’s still a great mod, just a little too hardcore for me!) That was years ago and I didn’t know how to mod. But now I do, so I can finally make my dream werewolf mod! (Well, one of several, actually, haha.)

What It Does

It adds a kind of ‘Hunger’ system for werewolves. (And vampires, see below.) 

I wanted a reason to actually use Beast Form. I wanted it to be highly encouraged, but not get in the way of playing.

I wanted being a werewolf to actually affect your dragonborn, both in and out of werewolf form!

By default, it will start tracking after the first time you feed. After that, you will start getting immersive notifications when your werewolf is getting hungry, once every in-game hour(Adjustable in the MCM). IE. You will hear distant howling, the screen will blur, and everything will turn red tinted for several seconds. As you get even more hungry, the effects will intensify, happen more frequently, and you will start hearing growling as well.

(Note: Vampires will hear heart beating instead of howling.)

The rate your hunger increases varies base on moon phase.

Werewolves hunger rate is at its max during Full Moons, and very low during New Moons.

Vampires are the opposite, being the most active during New Moons, and least during Full Moons.

There are 4 levels of hunger, each with different bonuses/negatives:

Sated Beast: HP/MP/SP Regen +5%

Restless Beast: HP Regen -5%

Famished Beast: HP Regen -25%, Stamina Regen -5%

Ravenous Beast: HP Regen -40%, Stamina Regen -5%

Additionally, these are also affected by perks!

Sated Beast additional bonuses:

Beastial Strength Lv1: Melee Damage +5 (Poison Talons, for Vampires)

Beastial Strength Lv2: Carry Weight +25

Beastial Strength Lv3: Melee Damage +10

Beastial Strength Lv4: Stamina +50

Totem of Ice Brothers: MP +25   (Unearthly Will, for Vampires)

Totem of the Moon: Stamina Regen +20%

Totem of the Predator: HP Regen +10%

Animal Vigor: HP +50     (Power of the Grave, for Vampires)

Restless/Famished/Ravenous Beast additional bonuses:

Totem of Terror: Melee Damage +5/10/15

Gorging: Lessens HP Regen debuff to -0/15/25% (Down from -5/25/40%)

Savage Feeding: Negates Stamina Regen debuff.



Sorry, I don’t know anything about video editing, so.. Sucky vid, but it’ll give you an idea of the effects at least!

The spectral wolf in the vid is Styx! <3

Vampires?!



Well yes.. sort of. You’ve probably noticed by now that it is heavily aimed at werewolves! Sorry~ I don’t have any vampire characters, so I can’t really test it on them! I added the functionality for vampires, because I figured maybe someone would want something like this and it wouldn’t be that hard to enable it for them. But I didn’t put much effort into the vampire side of things, since vampires already have a sort of hunger type system in vanilla, so I’m not sure how much interest there would be. I’m willing to improve it for vampires if people want, but it will be heavily reliant on feedback, since like I said, I can’t test it and TBH I don’t really know how vampires work!

Compatibility For werewolf mods, it is compatible with anything that does not affect the WerewolfFeedRestoreHealth Magic Effect.

For Vampire mods, it is compatible with anything that does not affect the VampireFeed Perk, or PRKF_VampireFeedBeds Script.

Compatible with any werewolf mesh or texture replacers.

Compatible with Moonlight Tales/MT Essentials. (Mostly, see below about perks.)

Mostly compatible with Werewolf perk replacements. Load them after WH and they should work fine, you just won’t get the perk descriptions for the bonuses, and if the perk mod is adding new perks instead of modifying the existing ones, you will not get the additional bonuses.

Leave a comment if there’s any other mod you’re curious about, or if you’d like a compatibility patch and I’ll see what I can do~

Check out my other mods! 🙂

Bigger Werewolf Tails

Tamaska Werewolf

Styx the Spectral Wolf Companion

Less Confrontational Animals (For SkyTEST)

More Horses

Breezehome Extra (Less) Breezy With General Stores (SE)

Underwater Visibility Fix (SE) Coming soon to Oldrim!

Vibrant Eyes (SE) Coming soon to Oldrim!

Werewolf Feral Beast Run (SE)

Healthy Skeevers (SE) Coming soon to Oldrim!

Note: If you want any of the ‘Coming Soon’s faster, I tend to prioritize the ones that are getting the most comments.. 😉



Original URL: https://www.nexusmods.com/skyrim/mods/98867

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