While using the stupendous mod Wintersun, I thought I encountered a mod conflict. The Amulet of Zenithar did not have a Fortify Smithing enchantment. Later, I discovered this was actually more of an oversight. Wintersun changed the shrines, but not the amulets. My OCD would not allow this to go unfixed.
[*]Summermyst (Optional: See Akatosh below)
[*]This should be compatible with everything that does not change the enchantments on the Divine Amulets.
[*]This may need to be placed below anything that makes Divine Amulets disenchantable.
[*]All enchantments are preped for disenchanting.
(All amulet enchantments except Mara’s were changed)
Akatosh – Increased Experience: Learn all skills 10% faster.
The “Normal” version uses a perk, so the magnitude will not change.
The Summermyst version uses the Increased Experiance enchantment from that mod.
Arkay – Fortify Health: Increases your Health by 25 points.
Dibella – Fortify Speech: Prices are 10% better.
Julianos – Fortify Magicka: Increases your Magicka by 25 points.
Kynareth – Fortify Stamina: Increases your Stamina by 25 points.
Stendarr – Fortify Block: Block 10% more damage.
Talos – Fortify Shouts: Time between shouts is reduced 20%.
This uses a new effect that actually displays the real magnitude.
Zenithar – Fortify Smithing: Able to improve items 10% better.
Original URL: https://www.nexusmods.com/skyrim/mods/97709